How to Score Tries After Touchdowns in Flag Football
The play after a touchdown matters. This tutorial shows how StatHawk keeps the try in the scoring flow for supported formats.
What this tutorial shows
- How the try flow opens after a touchdown.
- How to choose the try option.
- How to choose pass, rush, or kick when available.
- How to assign players when the flow asks.
- How to mark the try Good or No Good.
What this creates in StatHawk
- Correct try points.
- Player-level try stats where supported.
- Cleaner scoring summary.
- Better high-school output.
Transcript
After a touchdown, the scoring play is not always finished.
In supported formats, StatHawk opens the try flow right after the touchdown.
Choose the try option, then choose how the attempt happened. Pass, rush, or kick when that option is available.
Then assign the player or players, and mark the try Good or No Good.
That keeps the score correct, but it also keeps the stat story correct.
A run try, pass try, or kick should not disappear from the game output.
Score the touchdown. Score the try. Keep the game moving.
Related tutorials
How High School Flag Football Overtime Works in StatHawk
High-school overtime should not be forced into a normal drive. This tutorial shows the supported equal-possession overtime flow in StatHawk.
NFHS vs CIF Punts in Flag Football
Not every high-school flag football ruleset treats punts the same way. This tutorial shows the difference between supported NFHS live punts and CIF declared punts in StatHawk.
How to Export Girls Flag Football Stats for MaxPreps
StatHawk is built for coaches who need cleaner high-school output after the game. This tutorial shows the MaxPreps-ready export path for eligible final games.
Score your next game with StatHawk
Free on iPhone and iPad. Score the game live and share a read-only link with parents.
Download StatHawk Free

